The article continues to discuss the development of Car Wars in detail, from the moment he saw Steve Jackson a few minutes after this moment to discuss the idea, and Irby came up with a very basic rule set, which ended up being very unplayable. “For a brief moment,” he wrote, “I reamed of raking the old bat with a burst of machine-gun fire…” In fact, he starts off the article by saying how the game got its start – because of a little old lady in a Cadillac pulling out in front of him, while he was driving his motorcycle. If you don’t know, Irby is the guy responsible for Car Wars being a thing in the first place. The first article, Car Wars Designer’s Notes, was originally written by Chad Irby. Three articles ( Vehicle Design Strategy, Anti-Cyclist Tactics, and The Random Arena), two scenarios ( Nightstrike and my personal favorite, Maniac), and a bit of history ( History of Autoduelling, History of the Power Plant, and Mexico/Texas Relations – that last one important to me, as I grew up in San Antonio) round out the contents of this particular volume. Instead, you have a book that is loaded with some good stuff that’s not easily found elsewhere, all in one place. So, they decided to not republish stuff that had already been released on its own, like Uncle Albert and the Convoy module. The hard part, the editors state on the inside cover, is how to pare down the list and include the actual best stuff. Released in 1986, and packed with 48 pages of goodness, this little book republished the best articles as per the demands of Car Wars fans everywhere. The long and winding retrospective on Car Wars continues ~ Michael Eckenfels, 18 November 2016
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